Description
Join Sadie and Amira
forever changing the way you play
38 pages of army updates for every single faction
portraying the mystical
HAVE AXE WILL TRAVEL Scale 75 Join Sadie and AmiraHave Axe, Will Travel was born out of twenty six years of adventures, love of the game, and extensive research into the roots of roleplaying. This research led me into the history of the Twin City Gamers, how it evolved from wargaming, and the style of play. When I set out to write Have Axe, Will Travel I wanted to capture how the game was played before three hundred page rulebooks and boundless supplements existed. This is in addition to building
Exchange/Return Notes
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