Description
Players take turns depending on which power card they play
Each player has some knowledge about which camels can move — and how far they can go when they do finally decide to move — but they can't be sure of when each one will move
The closest haven is the city of Eastrey (eest-ray)
2 deck boxes
MH1: Unbound Flourishing (Foil) Board Game Players take turns depending onWhenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
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